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 Suggested Requirements to Start Tempest Keep and Serpentshrine Cavern

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Pumaroma




Posts : 79
Join date : 2008-05-31

Suggested Requirements to Start Tempest Keep and Serpentshrine Cavern Empty
PostSubject: Suggested Requirements to Start Tempest Keep and Serpentshrine Cavern   Suggested Requirements to Start Tempest Keep and Serpentshrine Cavern Icon_minitimeWed Jun 11, 2008 10:52 pm

First off I'd like to say that this guild has the skill and the people to progress to higher 25 mans. I'm sure most of you are aware I pug TK (Tempest Keep) to get some T5 and other epic loot going around. I am also sure most of you know i ran into some problems in our last attempt, the group was good, the people were coordinated, the people were geared, but due to real life issues I had to leave in the middle of the raid. For this I am sorry, but would like to continue and try again possibly this Saturday. I would like to take this time to set up some minimum requirements to go to my pugs. They really aren't pugs when you get about 15-20 guildies in the run, but from time to time I do have to pug some people in, so my loot reservations get thrown out of whack a little bit.


I am not gonna go class by class and say if you're a warrior looking to tank you need such and such and if you're a warrior you need such and such stats. In my eyes there are about 3 different types of roles ina raid, tanking, healing, and DPSing.

Tank:
Have about 15-16k HP unbuffed (unbuffed includes being in bear form), defense capped, (490+ for warrios, pallys and 415+ for druids), have atleast 20K armor and over 20% mitigation all around (dodge,block, and parry) and if you're a druid you need about 35%dodge and 30k armor.

Heals:

You HAVE to have roughly 1500-1600 + healing, with ample crit if needed and plenty of mp5 because most fights in TK and SSC are VERY long, the "first" boss in TK VR(Void Reaver) has a 10 minute enrage timer almost every attempt at this fight takes the whole 10 minutes. so ample regen is definitely needed. You should also have over 7k hp completely unbuffed.

DPS:
-Caster
You should have plenty of crit and regen as well, and roughly 800+ sp dmg completely unbuffed.

-Melee (excludes enhance shammys cause they are special)
You MUST MUST MUST be hit capped or nearly hit capped, that is the MOST important thing for a melee class. After this you need crit and AP, roughly 1700 AP unbuffed from all melee classes and 25% crit.


If you come to my Pugs you must meet those requirements or i will not take you. PLEASE come repaired, with well fed food, flasks, elixirs and mana pots. If you dont i WILL start deducting EP from you.
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